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             CLIENT ONLY FUNCTIONS   | 
          
             Updated 04/05/99 
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          Type: Each item 
            has an associated integer called a Type. The Item associated with 
            the ItemData block first encountered when loading will receive the 
            integer 0. The next will receive integer 1 and so on. Look in 
            Item.cs for examples of ItemData blocks like flag, ScoutVehicle, and 
            Weapon.  USED IN: Client.cs  RETURN: True if succeed. False if 
            failed.  |  
        
          | Used to allow 
            the Player to utilized the Item. Example if you want to use a 
            chaingun then you would call useItem(13);. 
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          Item: The data 
            block name of the item. Example: Chaingun  USED IN: Client.cs 
             RETURN: Type. All items are associated with a integer called a 
            Type. The Item associated with the ItemData block first encountere 
            when loading will receive the integer 0. The next will receive 
            integer 1 and so on. Look in Item.cs for examples of ItemData blocks 
            like flag, ScoutVehicle, and Weapon. If failed then False. 
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          | All Items are 
            associated with an integer.  In some cases you will need to use 
            that integer to reference the Item not the Items data block 
            name.  To find the Type(integer) associated with the Item use 
            this function. |    
      
      
        
        
          Item: The 
            desired item to count.  Example: chaingun.  USED IN: 
            Currently not used in any script files.  RETURN: Number. The 
            total number of that item the player has. If failed then 0. 
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          | Count the 
            number of Items the player currently has in his personal 
            inventory. |    
      
        
        
          | getMountedItem(MountPoint) |   
      
        
        
          MountPoint: 
            There are three mount points. Mount point 0 is the $WeaponSlot, 1 is 
            the $BackpackSlot, and  2 is the $FlagSlot.  USED IN: 
            Currently not used in any script files.  RETURN: Item. The item 
            at that mount point. Example: chaingun. If -1 is returned then there 
            is nothing mounted at that MountPoint. If failed then -1. 
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          | Used to find 
            what items are mounted at the desired 
        MountPoint. |    
      
      
        
        
          USED IN: 
            Client.cs  RETURN: Player Id.     |  
        
          | Is used to find 
            the player Id from the client Id. |   
       
        
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